Saturday, 19 August 2017
Girlfriend Mode pt. 2 – Shaming, Silencing, Self-Sacrifice
Mahli-Ann Rakkomkaew Butt
The University of Sydney
Department of Media & Communications
Sydney, Australia
mahli.ann.butt@gmail.com
Keywords
gamer girlfriends, interview, affective labour, affordances, gender performativity, gamer
identity,
INTRODUCTION
This paper presents qualitative research of interviews with women who play videogames
with their partners and analyses the limited affordances women have for performing their
gender and femininity, against the context of the normalised acts of toxic masculinity in
the new gaming public. Since hypermasculinity cleaves femininity as being ‘other’ from
the gamer identity, this dichotomy between gaming culture and femininity forces women
to modulate their own performances of gender identity and gaming practices in order to
create refuge. Hypermasculinity in gaming has made women mask their gender, by
retreating, avoiding, or downplaying their femininity, in order to play games. These
coping strategies turn gaming into an act of affective labour, and also places the onus of
creating safe spaces onto the victims of harassment. Silence from partners and spectators
in the face of verbal abuse creates a communal sense of shaming and further isolates
women when these acts of toxic masculinity are sanctioned as admissible behaviour by
loved ones and onlookers. In the palpable hostility of the post-Gamergate climate, women
have to balance considering leaving gaming altogether as they feel increasingly
threatened and unwelcome, with their own personal investment in gaming. This paper
will also examine how women attempt to create positive gaming experiences within the
limited parameters given to their gender, even in the face of constant adversity and
antagonism
http://digra2017.com/static/Extended%20Abstracts/48_DIGRA2017_EA_Butt_Girlfriend_Mode_2.pdf