Review
- a Department of Behavioral Biology, University of Vienna, Vienna, Austria
- b Department of Cognitive Biology, University of Vienna, Vienna, Austria
- Received 10 March 2015, Revised 13 May 2015, Accepted 27 July 2015, Available online 21 September 2015
- MS. number: 15-00191R
- Under a Creative Commons license
Open Access
Highlights
- •
- We review the cognitive processes supporting mind attribution to animals.
- •
- Mind attributions result from a set of automatic and reflective processes.
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- Autonomously moving entities automatically engage mechanisms of social cognition.
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- Human-animal similarity affects mind attribution triggered bottom-up and top-down.
Humans
readily attribute intentionality and mental states to living and
nonliving entities, a phenomenon known as anthropomorphism. Recent
efforts to understand the driving forces behind anthropomorphism have
focused on its motivational underpinnings. By contrast, the underlying
cognitive and neuropsychological processes have not been considered in
detail so far. The marked increase in interest in anthropomorphism and
its consequences for animal welfare, conservation and even as a
potential constraint in animal behaviour research call for an
integrative review. We identify a set of potential cognitive mechanisms
underlying the attribution of mental states to nonhuman animals using a
dual process framework. We propose that mental state attributions are
supported by processes evolved in the social domain, such as motor
matching mechanisms and empathy, as well as by domain-general mechanisms
such as inductive and causal reasoning. We conclude that the activation
of these domain-specific and domain-general mechanisms depend on the
type of information available to the observer, and suggest a series of
hypotheses for testing the proposed model.
Keywords
- animals;
- anthropomorphism;
- dual process theory;
- empathy;
- reasoning;
- social cognition
It
may be considered a human universal to anthropomorphize the relevant
subjects and objects in one's environment. Anthropomorphism is defined
as the attribution of human characteristics or behaviour to any other
nonhuman entity in the environment and includes phenomena as diverse as
attributing thoughts and emotions to both domestic and wild animals, to
dressing a Chihuahua dog as a baby, or interpreting deities as human.
Several authors have addressed the multifaceted nature of
anthropomorphism (Kracher, 2002). Fisher (1991)
identified two different ways in which people engage in anthropomorphic
thinking. He defined ‘interpretative’ anthropomorphism as the
attribution of intentions, beliefs and emotions to nonhuman agents based
on their behaviour and ‘imaginative’ anthropomorphism as the
representation of imaginary and fictional characters as human-like.
Representing gods as human-like or as having human-like characteristics
such as personalities, emotions and interests is an example of what Fischer (1991)
defined as imaginative anthropomorphism. Inferring that our cat is
hungry because it sits in front of the fridge and meows or that a dog is
soliciting play when it barks at us are instances of interpretative
anthropomorphism. In this review, we focus mainly on interpretative
anthropomorphism, that is, in the attribution of mental states to other
animals. Mental states are understood here as brain events that are
causally linked to observed behaviour.
Animals
are by far the most frequent nonhuman targets of people's attribution
of mental states, perhaps because humans seem to be biophilic, that is,
instinctively and intensely interested in nature and animals (Wilson, 1984). Babies pay more attention to animals than to any other kind of object in their environment (DeLoache, Pickard, & LoBue, 2011). Even 2-day-old babies prefer to look at point light displays of biological motion to other kinds of motion (Simion, Regolin, & Bulf, 2008).
In addition, the first words children produce are nouns, including
proper names and common names of small objects, food items and animals (Nelson, 1973). Caselli et al. (1995)
using parental report data of 659 English and 195 Italian infants
between 8 and 16 months of age found that animal names and sound effects
of animals (woof, meow, quack, moo, etc.) were among the first 50 words
produced by infants. The younger the children, the more this is the
case and the greater also their interest in animals (Wedl & Kotrschal, 2009). Even among adults, living beings engage the attention of people more than objects do (New, Cosmides, & Tooby, 2007).
The evolutionary logic behind this is that paying selective attention
to other living beings is relevant for individual fitness (Barrett, 2005 and Barrett et al., 2005). Conspecifics and heterospecifics are, after all, among the strongest agents of selection for living beings (Dawkins & Krebs, 1979).
Many
consequences of anthropomorphism are known. For example, people are
more willing to pay for the conservation of animals than plants and more
for vertebrates than for invertebrates, regardless of the roles of
these organisms in ecosystem functioning or of their taxonomic
uniqueness (Martín-López, Montes, & Benayas, 2007).
A similar tendency holds even for governmental decision making: species
that are phylogenetically closer to humans or are similar in appearance
to humans receive a higher share of conservation funds and policy
attention (Martín-Forés, Martín-López, & Montes, 2013).
The closer the morphological and behavioural resemblance of animals to
humans, the more people tend to project human characteristics and, more
specifically, human mental states on them (Driscoll, 1995, Eddy et al., 1993, Harrison and Hall, 2010, Herzog and Galvin, 1997 and Nakajima et al., 2002).
Perceiving or inferring that other living beings have certain mental
states such as emotions or awareness also has important consequences for
their moral status (Gray, Gray, & Wegner, 2007). Gray et al. (2007)
found that living beings that are thought to experience emotions,
including the capacity to feel pleasure and pain, are more likely to be
attributed with moral rights. In particular, beings that are considered
intelligent and aware are held responsible for their actions (Gray et al., 2007). Linking worthiness of protection with anthropomorphic features is even common in the field of animal ethics (Singer, 1975 and Würbel, 2009).
The
debate about the nature and implications of anthropomorphism has rarely
been neutral or scientifically objective but has focused mainly on its
fallacious essence (e.g. Kennedy, 1992),
which has diverted attention away from the goal of understanding the
nature of the phenomenon. The term itself is not clearly defined and can
have multiple meanings and, most importantly, multiple implications.
For example, by labelling the attribution of jealousy to our dog as
anthropomorphic, does this mean that dogs are not capable of feeling
jealous because jealousy is an emotion that only humans can feel, or
that we cannot establish with objectivity what our dog is experiencing
because humans and dogs have a completely different ‘Innenwelt’ and
‘Umwelt’ (von Uexküll, 1909).
Both are historical theoretical positions that have long been at the
centre of the debate about anthropomorphism, but will not be addressed
here. Recent results on dog inequity aversion (Range, Horn, Viranyi, & Huber, 2009) and on the general homologies in the social brains of mammals and other vertebrates (Goodson, 2005)
hint at the possibility that much of what has been considered as
anthropomorphic interpretations may in fact do more justice to the
mental states of other animals than was previously believed. In the
present review, we focus on anthropomorphism as the result of a set of
cognitive processes, but we do not make any assumption regarding the
uniqueness or accuracy of these attributions.
Why anthropomorphize? Current hypotheses
Several
hypotheses about the nature of anthropomorphism have been proposed.
Some of these try to explain anthropomorphism in general, while others
are particularly aimed at mind attribution to other species. Based on
the archaeological evidence that marks the transition between the Middle
and the Upper Palaeolithic some 60 000 years ago, Mithen (1996)
proposed that the structure of the human brain underwent a
reorganization that involved the connection of previously separated and
specialized mental modules. According to this hypothesis,
anthropomorphism resulted from the ‘talk’ between a putative social
intelligence module, specialized in dealing with the complexity of
social interactions, and a natural history module, processing
information related to the biological domain. Even though according to
this hypothesis, anthropomorphism initially arose as an emergent
property, it soon became relevant to human fitness as it potentially
increased hunting success and eventually set the stage for animal
domestication (Mithen, 1996).
Anthropomorphism
has also been proposed to be a result of a cognitive default state. The
main idea behind this hypothesis is that the human brain evolved to
efficiently process social information. Within this framework,
anthropomorphism emerges as an automatic response to any human-like
behaviour (Caporael & Heyes, 1997) or human-like feature (Guthrie, 1997)
that requires a swift identification or interpretation, which cannot be
accounted for using the knowledge at hand. The cognitive default
hypothesis proposed by Caporael and Heyes (1997),
which is similar to Dennett's ‘intentional stance’, is based on an
underlying assumption that every behaviour is produced by internal
mental states (Dennett, 1971).
According to these hypotheses, this human-centred intentional stance is
gradually restrained as soon as alternative explanations or suitable
terms to explain or describe the behaviour of another nonhuman entity
become available (Caporael & Heyes, 1997).
Slightly different in its core assumptions, the ‘cognitive default’
proposed by Guthrie (1997) is portrayed as a host of mechanisms evolved
to interpret any ambiguous stimulus in the environment as human-like or
human-related.
Caporael and Heyes (1997)
also discussed the possibility that at least some mental state
attribution to other species might be a result of interspecific
behaviour recognition. Humans share a series of behaviour patterns and
social brain and physiological mechanisms with other species (e.g. Goodson, 2005),
which evolved through either common descent or convergent evolution,
and this may potentially allow for a certain interspecific understanding
(Caporael and Heyes, 1997 and Julius et al., 2012).
Based on this hypothesis, anthropomorphism is not entirely arbitrary,
since the attribution of mental states is partially rooted in common
mental and behavioural substrates in humans and other animals.
A recent theoretical model of anthropomorphism developed by Epley, Waytz, and Cacioppo (2007)
proposes that anthropomorphizing has strong motivational triggers,
particularly effectance and sociality. The first is described as the
need to make sense of the actions of other agents to reduce uncertainty
concerning their behaviour, and the second refers to the need of people
to maintain social connections. It is therefore expected to find an
increased tendency to anthropomorphize in situations of high cognitive
load (e.g. situations in which a lot of information needs to be
processed at the same time) and in social isolation (Waytz, Gray, Epley, & Wegner, 2010).
One
of the main shortcomings of previous hypotheses is their lack of focus
on the proximate mechanisms triggering anthropomorphism. Even though
many authors have already proposed that mind attribution is based on the
same processes engaged in social cognition (Epley et al., 2007, Kwan et al., 2008 and Waytz et al., 2010), only a few systematic studies have identified the specific processes, triggers and factors influencing these attributions (Barrett, 2005).
Our
aim in the present paper is to review the available evidence concerning
the cognitive processes involved in the attribution of mind to nonhuman
animals, and to propose a framework that integrates the functional and
mechanistic aspects of anthropomorphism. Based on this review we discuss
previous models in the light of the proposed framework and discuss some
of the potential implications and predictions derived from it.
Attribution of mental states to animals: processes involved
Mental
representations such as those involved in anthropomorphism probably
show a cognitive dynamic conforming to the ‘iterative reprocessing
model’ (Cunningham & Zelazo, 2007)
in which mental representations or evaluations are generated through a
continuous and iterative processing by limbic and cortical brain
structures. According to this model, implicit cognitive mechanisms are
responsible for the emergence of early evaluations, whereas
representations that are more detailed emerge later as a result of the
involvement of reflective processes. Reflective or explicit cognitive
mechanisms are considered to be domain-general mechanisms that are
subject to conscious control, are effortful, are slower than automatic
processes, are limited by working memory capacity, and appear late in
ontogeny and evolution (Evans, 2008).
Implicit cognitive mechanisms are regarded as automatic, fast and
effortless, not subject to conscious control and specialized in certain
information domains. Evidence suggests that they appeared early in human
ontogeny and evolved early in the brain (Evans, 2008). Our review is organized according to this distinction, beginning with implicit processes.
Implicit Processes
Agency detection and social cognition
Recent
imaging studies support the long-standing belief about how the brain
deals with different aspects of the world, i.e. that there is a neural
distinction in the processing of the physical and social aspects of the
world, commonly labelled as ‘physical’ and ‘social’ cognition. For
example, the processing of objects and subjects is segregated in the
visual ventral pathway (Caramazza and Mahon, 2003, Caramazza and Shelton, 1998, Chao et al., 1999, Mahon et al., 2009 and Martin, 2007), and there is evidence for two differentiated and extended systems that are specialized in each of these domains (Jack et al., 2013 and Martin and Weisberg, 2003). These two networks maintain connectivity during the resting state (Simmons & Martin, 2012) and are mutually suppressed when either of them is active (Jack et al., 2013).
The social network in the brain consists of a series of interconnected
areas including the superior temporal sulcus, lateral fusiform gyrus,
medial prefrontal cortex, posterior cingulate, insula and amygdala, and
shows activity overlap with the so-called default mode network (DMN; Goodson, 2005 and Mars et al., 2012). This has led some authors to propose that social cognition is the default mode or baseline state of thought (Iacoboni et al., 2004, Jack et al., 2013 and Tavares et al., 2008).
The
social network can be triggered in a bottom-up or a top-down fashion,
both involving the activation of the posterior superior temporal sulcus
(pSTS; Wheatley, Milleville, & Martin, 2007). The pSTS has been described as a ‘social-information processing’ centre (Watson, Latinus, Charest, Crabbe, & Belin, 2014),
and as ‘the hub for the distributed brain network for social
perception’ since it is functionally connected to a host of brain
circuits that process specific social information (Lahnakoski et al., 2012).
The pSTS is highly sensitive to biological motion, human body motion,
hand and mouth movement and facial expressions, as revealed by using
either point-light displays or natural biological stimuli (for a review
see Allison et al., 2000, Giese and Poggio, 2003 and Vaina et al., 2001).
Entities that induce the activation of the pSTS apart from other humans include animals (Chao et al., 1999 and Kaiser et al., 2012), robotic faces producing emotional expressions (Gobbini et al., 2011), animate-like entities with perceived goals such as robots (Shultz, Lee, Pelphrey, & McCarthy, 2011), or even animated geometric shapes (Blakemore et al., 2003, Castelli et al., 2000, Gao et al., 2009, Osaka et al., 2012 and Schultz et al., 2005).
Any
stimuli indicating animacy will automatically activate the pSTS.
However, pSTS activity can also be induced by biasing participants
towards looking for intentional motion in randomly moving dots (Lee, Gao, & McCarthy, 2012), for example by asking people to look for eyes instead of a car in ambiguous visual stimuli (Kingstone, Tipper, Ristic, & Ngan, 2004), or by making participants believe that they are playing with a person instead of a computer (Rilling, Sanfey, Aronson, Nystrom, & Cohen, 2004). It can also be activated by instructing participants to predict the movement of two interactive dots (Schultz, Imamizu, Kawato, & Firth, 2004),
or by cueing individuals to focus on the social interaction depicted by
the movement of two dots rather than on their kinematic properties (Tavares et al., 2008).
In fact, it has been shown that biasing people towards perceiving a
moving stimulus as animate increases activity in the entire social
network of the brain (i.e. superior temporal sulcus, lateral fusiform
gyrus, medial prefrontal cortex, posterior cingulate, insula and
amygdala), suggesting that perceiving animacy prepares the brain network
to process social information (Wheatley et al., 2007).
Motor matching mechanisms
Early
theories of social cognition focused on two different ways in which
people were thought to gain access to the internal states of others:
either by building a cognitive theory about why and how mental states
arise, or by using one's own mind to simulate the mind of others (Goldman, 2006). The second hypothesis received strong support by the discovery of the so-called ‘mirror neurons’ (MN; di Pellegrino, Fadiga, Fogassi, Gallese, & Rizzolatti, 1992).
MN were found to fire when a monkey performed a certain action, but
also when it saw an experimenter perform the same action. Hence, MNs
were defined as a cortical system that matches observation and execution
of motor actions (Gallese & Goldman, 1998) in animals, including humans (Mukamel, Ekstrom, Kaplan, Iacoboni, & Fried, 2010).
The MN system is regarded as the neuronal hardware for motor imitation,
but also for synchronizing behaviours and emotions within groups (Rizzolatti & Fabbri-Destro, 2008).
However,
can people employ this automatic and embodied process when dealing with
other species? It seems that they do so, not only with other animals (Buccino et al., 2004) but also with robots (Gazzola et al., 2007 and Kupferberg et al., 2012).
The generality of this process indicates that the MN system may be less
dependent on species-specific shape features than on general motor
properties of subjects, animated such as in animals, or evoking the
impression of animacy, such as in robots. Results of a functional
magnetic resonance imaging (fMRI) study showed that when people observed
motor actions of humans (talking, reading and biting), monkeys (lip
smacking and biting) or dogs (barking and biting), the difference in
activation of the motor and visual areas depended not on the species but
on the actions shown (Buccino et al., 2004).
Actions that are part of the observer's motor repertoire (talking,
reading and biting) are processed by their motor system, including MN,
while actions that are not in the observer's repertoire (lip smacking
and barking) are processed based only on their visual properties.
The
anatomical configuration of nonhuman animals could also be of great
importance for the involvement of motor matching mechanisms as triggers
of mental state attribution. Kupferberg et al. (2012)
asked participants in their study to perform a horizontal or vertical
arm movement while watching another person or robot (humanoid robot and a
robot arm with and without a human-like joint configuration) performing
a congruent or incongruent arm motion. They found that the movement of
the robot arm induced motor interference, which is an increase in
movement variance resulting from a mismatch between an intended and
observed action, only when it had a human-like joint configuration.
Empathy for pain
Disregarding
the heterogeneous history of the concept of empathy, it is generally
accepted that it refers to the ability of people to recognize,
understand and share other people's feelings (Preston & de Waal, 2002).
Studies assessing human empathy towards other species have found that
physiological arousal triggered by apparent animal suffering are greatly
affected by the phylogenetic distance between animals and humans (Westbury & Neumann, 2008).
fMRI studies have confirmed that people engage the same brain areas
when observing animal distress as when observing human distress (Filippi et al., 2010 and Franklin et al., 2013). Filippi et al. (2010)
compared the brain response of vegetarians, vegans and omnivores when
observing negative scenes involving either animals or humans and found
that vegetarians show a higher engagement of empathy-related areas
(anterior cingulate cortex and inferior frontal gyrus) than omnivores.
Using a similar paradigm, Franklin et al. (2013)
found some overlapping areas that were active when people were
observing animal and human suffering, including the anterior cingulate
cortex and the anterior insula. A comparison between the two conditions
(dog suffering versus human suffering) still revealed some differences.
Human suffering showed a stronger involvement of the medial prefrontal
cortex (among other brain regions), which is associated with cognitive
empathy and theory of mind (ToM), while observing animal suffering
elicited a greater response of the inferior frontal gyrus (IFG) and the
anterior insula (Franklin et al., 2013).
This suggests that animal suffering elicited a greater emotional
response than human suffering, while the enhanced activity in the IFG
indicates a higher allocation of attention (Franklin et al., 2013).
Evolved schemata and mental representations
Evolved
schemata or evolved mental representations may be conceptualized as
perceptual, motivational, learning or processing biases. The notion of
genetically determined or species-specific learning biases was first
proposed by Lorenz (1965; the ‘innate schoolmarm’ concept), and developed further by Gould and Marler (1987;
‘instinct to learn’) in response to the behaviouristic perspective of
animal behaviour. The main idea conveyed by these concepts is that
depending on evolutionary history, different species will still have
different learning biases, despite similar or even identical learning
mechanisms, pointing at heritable components of mental representations.
Based on comparative studies, Gould and Marler (1987) collected ample evidence for this. For example, newly hatched greylag, Anser anser,
goslings pay keen attention to their parents' beaks, producing the kind
of local enhancement that facilitates learning about food ( Fritz, Bisenberger, & Kotrschal, 2000).
Humans use motion as a cue for intention and emotion attribution (for a review, see Scholl & Tremoulet, 2000),
which has led some authors to suggest the presence of a bias for the
representation of recurring patterns of interactions over their
evolutionary history (Barrett, 2005, Barrett et al., 2005 and Blythe et al., 1999).
According to these authors, being able to discern an aggressive from a
playful interaction had important fitness consequences, which created a
selection pressure for such a learning bias (i.e. one that enabled
individuals to recognize these interactions from motion cues alone). It
has been demonstrated by using simple dot animations that people
accurately represent and identify animated interactions (including
chasing, playing and fighting, among others; Blythe et al., 1999). This ability is independent of cultural background, and improves with age (Barrett et al., 2005).
Similar biases are proposed for the representation of emotional expressions (Leppänen & Nelson, 2009).
Humans convey emotional states not only through facial expressions but
also through vocalizations as well as body motion, and consistently
interpret emotions of moving agents (Atkinson et al., 2004, Crane and Gross, 2007 and Karg et al., 2010), independent of shape (McDonnell, Jörg, McHugh, Newell, & O'Sullivan, 2009). The principles of the expression of emotions are identical between species (Darwin, 1872) while the form is, of course, species-specific (Tinbergen, 1963).
This connects to our conclusions about the MN system (above) and raises
the possibility that nonhuman animal behaviour is perceived and
interpreted via the same mechanisms that evolved mainly for
within-species social communication. In other words, if the behaviours
displayed by animals contain similar kinematic parameters as would be
the case in the human expression of emotion, then the same attribution
of emotion will be made. We suggest that this may particularly apply to a
limited set of basic emotions shared by humans and animals (Damasio, 1994 and Panksepp and Biven, 2012).
If the recognition or attribution of such basic emotions is indeed
defined by a set of kinematic parameters, this would also explain why
primary emotions are more readily attributed to other animals than more
complex emotions (Morris, Doe, & Godsell, 2008), or any other kind of mental states (Gray et al., 2007) that may be specifically human.
In
conclusion, it seems that the attribution of a specific state (wants,
beliefs, emotions) to another being can be substantially supported
through automatic processes. In the following, we intend to integrate
mechanisms which involve voluntary control and, to some extent, ‘higher’
cognitive processes.
Reflective Processes
Inductive reasoning
Inductive
or inferential reasoning has been traditionally implied in the
attribution of mental states to others, including other species (Epley et al., 2007 and Kwan et al., 2008).
Inductive reasoning is regarded as the process whereby knowledge is
transferred from known subjects/objects to novel or unknown ones (Heit, 2000).
Induction can be achieved by inferring that x′ has the same property as
x because they belong to the same category of objects or beings, or by
computing the perceived similarity between x′ and x (Weber, Thompson-Schill, Osherson, Haxby, & Parsons, 2009). The first process is known as category-based induction and the second as similarity-based induction (Sloutsky & Fisher, 2004).
Similarity-based induction is applied when no conceptual information is
given to children regarding the property of a novel object, and they
have to rely on the physical similarity between the novel and the known
object to infer the properties of the novel object (Sloutsky and Fisher, 2004, Sloutsky et al., 2007 and Welder and Graham, 2001). Children seem to develop the ability to make category-based inferences when they are 4 or 5 years old (Fisher & Sloutsky, 2005).
There
is evidence for the use of similarity- and category-based induction
when humans reason about the mental states of animals. When people are
asked whether they believe that animals can experience mental states,
two main trends emerge. First, attribution scores show a scala naturae
distribution. That is, the attribution of intelligence (Driscoll, 1995 and Nakajima et al., 2002), self-recognition, intention recognition, the ability to deceive (Eddy et al., 1993), the capacity for higher mental processes (Herzog & Galvin, 1997) and the attribution of empathic and communicative abilities (Harrison & Hall, 2010)
are strongly correlated with perceived similarity and phylogenetic
relatedness to humans. These findings support the hypothesis that
similarity-based induction is used in attributing mental states to
animals.
Second, not
all attributions of mental states or abilities follow this distribution,
since the kind of mental state in question also has an important
influence on the inductive process. Basic mental states or abilities
such as the ability to sense, perceive and feel are attributed more
easily to a wide range of animals than complex mental states or higher
cognitive abilities such as enumerating, sorting, morality, memory and
foresight (Gray et al., 2007, Herzog and Galvin, 1997 and Rasmussen et al., 1993).
Emotion attribution follows a similar trend. Primary emotions (fear,
curiosity, joy, affection, surprise, sadness, anxiety, anger and
disgust) are attributed more frequently to a wider range of animals than
secondary emotions (embarrassment, shame, grief, guilt, empathy, pride
and jealousy; Morris et al., 2008).
We suggest that some mental states have more straightforward mental
representations than others do; that is, people have a limited set of
mental representations about what the state of being angry, happy, sad
or surprised looks like. However, such mental images may not be
available for cognitive states or abilities such as intelligence, memory
or foresight, thereby affecting the inductive process.
Causal reasoning
Reflections
on animals, nature in general and differences or similarities between
humans and other animals are found in virtually all human cultures (Descola, 2006).
These ideas about other living beings, which are shared within or even
between cultures, are key elements used in reasoning about the mental
states of animals. To give just an example, Descola (2006)
proposed that the ontologies of living beings could be grouped into
four categories: animism, totemism, analogism and naturalism. Animism,
which seems a universal worldview of all hunter-gatherers, is
particularly prevalent in many Native American, Siberian (Willerslev, 2004) and Amerindian cultures (Viveiros de Castro, 1998).
It is characterized by a belief that all living beings share the same
or similar ‘interiorities’, that is the same fundamental properties with
regard to their inner essences, but it recognizes the dissimilarity in
their physical aspect and behaviour. Naturalism, on the other hand, is
based on the idea that humans share with all animals similar physical
properties (cells, organs, tissues, etc.) but differ from them in other
inner properties, essences or capacities. Therefore, any inference about
the mental state of an animal by a person from an animistic culture
might differ from that in a naturalistic culture, just because their
underlying premises do not allow them to reach the same conclusions.
However,
social traditions are only one component in building specific
individual representations. People may also apply acquired knowledge
about their social world, such as the learned associations between
specific behaviours and their internal causes (e.g. hunger precedes
eating), as well as the external causes that might trigger specific
mental states (e.g. engaging in play induces joy). People frequently use
such behavioural and contextual information when dealing with nonhuman
animals, too (Horowitz and Bekoff, 2007 and Mitchell and Hamm, 1997).
For example, when people are told stories about animals, they tend to
rely more on the description of the behaviour and its context when
assessing emotions (jealousy) and intentions (deception) than on
morphological similarity or phylogenetic closeness (Mitchell & Hamm, 1997).
Likewise, dog owners tend to attribute pleasure and enjoyment to their
dogs as a result of successful play bouts, that is, play sessions in
which dogs and owners interact reciprocally (Horowitz & Bekoff, 2007).
Rethinking attribution of mental states to nonhuman animals
It
seems that the attribution of mental states to animals is not simply a
by-product of misplaced social cognition but is rather an unavoidable
consequence of the functional organization of the human brain. The
physical network alone is insufficient to explain and predict the
direction and speed of movement of a herd of running antelopes in the
presence of a pride of lions, or the gaze of an eagle towards its
potential prey. In most cases, information that rules the movement of
objects cannot be used to predict the movement or behaviour of agents.
Once agency is detected, a set of domain-specific and domain-general
cognitive processes come into play to process the content of the mind of
the subject in focus. The evidence reviewed here suggests the
involvement of both automatic and reflective processes such as motor
matching mechanisms and evolved schemata, as well as inductive and
causal reasoning.
The
activation of the social network, which is at the core of
anthropomorphizing, may not always be triggered by default at the sight
or sound of a living or living-seeming entity. Evidence suggests that
the chronic suppression of the bottom-up response of the social network
is possible. For example, Cheng et al. (2007)
performed a study to compare the neural response of physicians and
matched control participants to the observation of both hands and feet
being pricked by a needle or just touched with a cotton bud (cotton
swab). Seeing a needle prick activated the so-called pain matrix (dorsal
anterior cingular cortex, anterior insula and periaqueductal grey) in
control participants, but not in physicians, who showed activated areas
related to self-regulation and executive attention instead (Cheng et al., 2007).
A subsequent study did indeed show that the specific neural responses
of physicians are due to an inhibition of their bottom-up processing of
pain perception (Decety, Yang, & Cheng, 2010). Paul & Podberscek (2000)
found that veterinary students showed lower levels of empathy and
belief in animal sentience during their third year of study than in
their first. We believe that this might be the result of the chronic
suppression of the social network when dealing with animals during
veterinary education.
Since
anthropomorphism is rooted in social cognition, we predict that
individual differences in empathy or even ToM in humans will correlate
with the tendency to attribute mental states to other species. This is
supported by the finding that empathy is positively correlated with
attitudes against the use of animals in research and in testing of
nonmedical products (Furnham, McManus, & Scott, 2003), with attitudes towards animal welfare (Taylor & Signal, 2005) and with beliefs in animal mind and empathy towards animals (Apostol, Rebega, & Miclea, 2013). The more individuals are empathic, the more they respond to perceived animal pain or misfortune (Norring et al., 2014 and Westbury and Neumann, 2008). Additionally, gender, one of the strongest predictors of concerns about animal welfare (Kellert & Berry, 1987), is consistently correlated with empathy (Baron-Cohen, 2002 and Baron-Cohen and Wheelwright, 2004).
Women generally score higher than men on various measures of positive
attitudes towards animals, show less approval towards the use of animals
for medical and scientific research, and score higher in the animal
attitude scale (Driscoll, 1995, Furnham et al., 2003, Knight et al., 2004, Swami et al., 2008 and Taylor and Signal, 2005).
Women also show stronger affective and weaker utilitarian attitudes
towards nonhuman animals than men, a greater concern for animal cruelty
issues, less support for their exploitation and subordination, and a
greater concern for animal rights and welfare (Kellert and Berry, 1987 and Phillips et al., 2011).
Waytz
et al. (2010) predicted that the tendency to anthropomorphize would
increase in conditions of causal uncertainty and in situations of high
cognitive load. Cognitive load refers to the extent of working memory
available for the processing of information in the context of the entire
relevant information to be processed at any given point in time (Engle, 2002). Baddeley (1981)
defined working memory as the brain system in charge of the temporary
storing of information used in complex cognitive tasks such as
reasoning, language comprehension and learning. The working memory
system is restricted by the quantity of information that it can hold (Cowan, 2010), and by the time lapse during which information can be stored (Baddeley, Thomson, & Buchanan, 1975).
Increasing one or both at a time will lead to a cognitive burden that
reduces the mental resources to deal with any primary task.
We
suggest that a high cognitive load might affect mental state
attribution in very different ways depending on how it is triggered in
the first place. In Fig. 1,
we present an outline of the potential engagement of physical and
social cognition via automatic and reflective processes in response to
animated and unanimated entities. We propose that a high cognitive load
could interfere with the suppression of the social network when
triggered bottom-up and with its activation when triggered top-down. It
could increase physiological responses to observed animal distress
through the inhibition of the top-down suppression of automatic motor
matching. In other words, a high cognitive load might increase
anthropomorphism only when triggered automatically given the inhibition
of executive functions capable of suppressing attributions. In contrast,
when anthropomorphism is steered top-down a high cognitive load might
instead prevent the emergence of anthropomorphic attributions (Fig. 1).
Only when objects have been chronically imbued with animate properties
(e.g. animism), and subjects have been chronically objectified (e.g.
sexualized women; Cikara, Eberhardt, & Fiske, 2011),
cognitive load might not have such a strong effect or no influence at
all. Given the relationship between stress and empathy (Martin et al., 2015),
we expect the suppression of both bottom-up and top-down attributions
only in the presence of a stress-inducing high cognitive load.
Although
any kind of experience with animals will potentially trigger the
intentional bias, not all species are processed the same way. Animals
phylogenetically close to humans, such as chimpanzees, Pan troglodytes,
differ so much from insects in terms of anatomy, size, locomotion and
behaviour that seeing them will probably engage different processes ( Fig. 2).
Automatic
processes such as motor matching mechanisms will probably be engaged as
a result of observing animals displaying behaviours that are familiar
to humans, especially if their anatomy and general configuration
resemble those of a person (Buccino et al., 2004 and Kupferberg et al., 2012).
Thus we hypothesize that the heterogeneity or homogeneity (i.e.
variance) in the mental states attributed to a given target or behaviour
will reflect the type of mechanisms involved. We suspect that high
levels of agreement in the attribution of mental states will be seen
when the processes involved are implicit or automatic, and a higher
variance when reflective mechanisms such as causal reasoning are used.
Discussion
Most
previous hypotheses concerning anthropomorphism postulate the
involvement of social cognitive processes in cross-species attribution
of mental states. The cognitive default hypotheses proposed by Caporael and Heyes (1997) and Guthrie (1997)
are supported by recent studies suggesting that the network for social
cognition might indeed be the ‘default state of the brain’ (Iacoboni et al., 2004, Jack et al., 2013 and Tavares et al., 2008).
This is probably the case for other species as well, since the core
social network governing the instinctive sociosexual behaviour in
vertebrates has remained essentially unchanged in structure and function
for some 500 million years, virtually from fish to mammals (Goodson, 2005).
Hence, nonhuman animals may, as well, ‘animalize’ humans or other
animated but nonliving entities, at least by employing their automatic
neural processes. This is backed by observations that humans are not the
only species that respond socially to nonliving stimuli. For example,
studies in primates show that self-propelled motor devices with
conspecific-like features trigger intention attribution in marmosets, Callithrix jacchus ( Burkart et al., 2011 and Kupferberg et al., 2013) and that humanoid robots imitating the actions of chimpanzees elicit social responses in the latter (Davila-Ross et al., 2014).
These findings suggest that the intentional bias triggered by cues
associated with living organisms evolved long before modern humans
emerged and before the putative reorganization of the brain circuits may
have occurred, as proposed by Mithen (1996).
In contrast to the bottom-up activation of the social network, its
activation in a top-down fashion may or may not be shared with other
species.
There
is also evidence supporting the interspecific behaviour recognition
hypothesis. Humans may interpret animals based on broadly shared common
biopsychological grounds involved in coping with environmental,
ecological and social challenges (Julius et al., 2012).
Comparative organismic biology reveals a series of structures and
mechanisms at different levels of behaviour, physiology and brain that
are shared between humans and other animals. This includes a core
network that governs the instinctive sociosexual behaviour in
vertebrates (Goodson, 2005).
This network links social stimuli with hormonal responses and is at the
core of bonding (e.g. between mother and child and between sexual
partners) and of ‘falling in love’, and is part of the brain that
generates basic emotions shared at least within mammals (Panksepp, 2005).
A number of other features add to the shared toolbox of humans and
other animals for evaluating the world and for social interactions.
These include the similarities between species concerning the principles
of the expression of emotions and how expressions are decoded by
others, the very conservative stress system and how they are linked with
social behaviour (Julius et al., 2012),
or the patterns of variability of individual behavioural phenotype
(i.e. temperament, personality) in groups and populations (Sih, Bell, & Johnson, 2004).
Such closeness in the ‘social tools’ will contribute to the engagement
of automatic or bottom-up processing, thus prompting mental state
attributions not only to be more difficult to avoid but also to be
potentially more accurate. If this is the case, mental state attribution
would also have adaptive aspects, as it would indeed create some basic
predictability of the behaviour of animals. People may therefore not be
completely off track when trying to avoid a growling dog or a hissing
cat, but this is not always the case. For example, Meints, Racca, and Hickey (2010)
found that 69% of the 4-year-old children they studied interpreted
aggressive facial expressions in dogs as happy and smiling. Children
were clearly using the exposed teeth common in a smiling person as a cue
and matching it with the same feature in the dog. Interpreting an
animal yawning as bored or relaxed, or a staring gorilla as interested
might indeed have some negative consequences for the individual making
such a mistake. Still, the question about the accuracy of mental state
attribution to other animals cannot be answered here and is outside the
scope of this review.
Early on, Dennett (1971)
suggested that individuals engage in different strategies when trying
to predict the behaviour of different entities in the world. The
‘physical stance’ works with intuitive notions about physics, and is
used whenever an individual is trying to predict the trajectory of a
kicked ball, a falling tree trunk or when handling tools. The behaviour
of subjects cannot be predicted by just using these rules. When dealing
with subjects, the best predictive strategy is to use the ‘intentional
stance’ that is implemented by a host of cognitive mechanisms subsumed
by the so-called social network. This might explain why the spontaneous
attribution of mind to nonhuman animals is literally unavoidable.
The
identification of the potential mechanisms involved in anthropomorphic
thinking should support more specific hypotheses and predictions about
the attribution of mental states not only to animals but also to robots
or other real or imagined human-like entities. It also raises a wide
range of interesting questions with important ramifications for
understanding the interaction between both networks in mind attribution.
For example, given that the brain's social network underlies some of
the attributions of mental states to nonhuman animals, what would be the
consequences of reasoning about them in nonsocial terms, as economic
goods, for example? Could the differential activation of the social and
physical networks explain the discrepancy in the treatment of animals
used as commodities versus pet animals? Examining the nature and
consequences of these interactions has the potential to provide a new
perspective on social exclusion, dehumanization, infrahumanization and
sexual objectification, given the involvement of mind attribution as its
core feature (Waytz, Schroeder, & Epley, 2014).
Conclusion
Anthropomorphic
interpretations of nonhuman entities, especially animals, are supported
by a set of cognitive mechanisms. Some of these processes, including
motor matching mechanisms, evolved schemata and empathy for pain from
the social cognition domain, are probably engaged in anthropomorphizing
and mind attribution in an automatic way. Attributions emerging through
these processes are expected to show a low intra- and interindividual
variance, and to be less affected by cultural differences between people
or by high cognitive load. In fact, a high cognitive load might
interfere with the suppression of these automatically triggered
attributions, rendering them more conspicuous and inevitable. By
contrast, attributions resulting from processes that are more reflective
are expected to show a greater intra- and interindividual variance, to
be influenced by cultural differences and to be affected by a high
cognitive load. However, as these mechanisms communicate and interact,
anthropomorphic attributions will always be affected, to varying
degrees, by both automatic and reflexive processes.
Acknowledgments
This work was supported by a grant for graduate studies provided by the National Council of Science and Technology (CONACyT) (No. 310752) and by the doctoral college program “Cognition & Communication” of the Austrian Science Fund FWF -http://www.fwf.ac.at/en/ (No. W1234-G17).
We thank Dr Gesche Westphal-Fitch and Dr Lisa Horn for corrections and
comments on the manuscript. We also thank the anonymous referees for
their valuable comments and suggestions.
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